Mini-Golf  (Capcom)
Alternative title: Sente's Mini Golf
Platform: Commodore 64
Gametype: Undefined
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Full 18 holes of Mini Golfing await one to four competitors. This is an arcade conversion, so you are under time pressure and receive score. 

A few changes in Capcom's port of the game. First off, there's no timer (which automatically adds one stroke to your count if it runs out), and there's more or less a much finer level of control over the ball. The only problem is the fact you cannot manually AIM said ball. But other than that, it's an outstanding (if the only) home version. 

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Arcade version:

Mini Golf is a golf arcade game that was released by Bally and Sente in 1985; it is the second of the second batch of games to run upon the company's SAC-I hardware (and the last of that batch, given that the third one, "Toggle", was never released), and the players must use a track ball to direct their balls around an eighteen-hole course, featuring things such as: loops, waterfalls, warp holes, electric barriers, spinning triangles and discs, whirlpools, opening trap holes emerging bumpers, and even a giant skull. By finishing the holes which have a small flag beneath their bonus values, you shall earn "extra" holes (as you'll only start out with a certain number at the start of the game and shall have to finish these holes in order to play the others) - and the game also has a single button for positioning the ball on one of the three tees at the start of every hole. Once you've finished the eighteenth hole, you shall receive 1000 bonus points for every extra hole you have remaining and the game will end; the game also begat a sequel named Mini Golf Deluxe which was released by Bally Midway as part of the compilation game Tri-Sports in 1989.

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Description from the packaging:

Mini-Golf is a breath of fresh air; a slice of wholesome fun and entertainment for up to four players to get hooked on! Mini-Golf by Capcom is 18 holes of realistic, challenging golf, with all of the frustrations and rewards an individual experiences playing this unique game. Precision-like control of the joystick is required because the player's joystick becomes the golf club. Maybe its a power drive off the tee, hitting out of the rough, pitching over bunkers or bridging waters with a delicate shot toward the green, right down to dropping the little ball in the cup...skillful management of the joystick must be above par. Coordination, combined with a special touch is required. The players align the ball for accuracy while hitting the ball with just enough power to control the flight and distance of the golf ball. Finishing the 18-hole golf course with the fewest number of strokes...now that is the real challenge!


http://strategywiki.org/wiki/Mini_Golf_(1985)
